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  • Posts

    • UPDATE #4 (v.0.9.9D) The leaderboard now correctly displays the top ten players in each category. The correct number of experience points is now shown. Money is no longer displayed with decimals. The double purchase bug in the item shop has been fixed. New items: Cigars (restores 75% health) Joints (restores 25% health) The info box now shows a small bar representing the remaining display time. There are now zones in addition to protection zones. Zones are PvP-free areas. The first zone, "Zone 1", can be left once you have obtained the Survivor Pass. The Survivor Pass is required to enter or leave zones and can be obtained after completing the beginner quests. The radio now allows locations to be displayed. When the radio is purchased, the first locations are given, and additional locations can be discovered during the game. Clickable items in the inventory are now highlighted. Team members are now highlighted in the scoreboard. A nametag has been added. Halloween candy can now be eaten and restores 25% health and 25% armor. An additional protection zone has been added to Zone 1: Crazy Joe's Farm. After character creation and login (as long as the tutorial is not yet completed), a story text will now appear. New information and helper markers have been added to the tutorial. Coupons for double experience points and double money amounts now only apply to zombie kills and headshot streaks. New quest from Crazy Joe: Find his Freeway and receive the Farmer Outfit, as well as the key to the back rooms of Dillimore's Hope Bar and Crazy Joe's Farm as a spawn point. The number of searched trash cans, vehicles, and broken-into houses is now saved. The documents "Survivor Guide #1" and "Survivor Guide #2" have been added. New keys in the Key Shop for the Barber Shop in Dillimore, the storage room in the back of Dillimore's Hope Bar, and the Dillimore gas station. New quest at the gas station with Crecky: Obtain a new outfit and the key to the back rooms of the gas station. The weapon box interaction now works with "E" when talking to John Jones, instead of clicking on the boxes. The spawn point category can now be found under F5. Houses that can be entered are now marked with a green blip on the map. If the door has already been broken into, the blip turns orange, and if it cannot currently be broken into, the blip is red. In addition to houses to loot, there are now also buildings that can be entered. Breaking into these costs a certain number of crowbars, and depending on the building, special items can be found that are either useful or needed for quests. With /m [text], you can now use the megaphone (chat range: 50m). Additional achievements have been added. There is now an icon in the bottom left for the Discord and YouTube channel links, which can be copied with a click. You can now create your own colony. When you kill zombies, nearby team members will receive half of the experience points. For help menu pickups, you now receive money and XP. Quest System: Quests are obtained by talking to characters. You can pick up a new quest every 15 minutes, as long as there are available quests. Quests can be viewed and managed via F4.
    • Nice work! As Nando said it would be cool if this was a Git repo so it could be contributed to, it couldbe used in many instances I would think
    • oooo interesting Is the project available for contribution on GitHub or something?
    • Use AI in your MTA:SA resources. Powered by providers like OpenAI, Anthropic & Groq. You can now bake Artificial Intelligence into your resources, gamemodes and systems. This resource exports the below functions: init(config) generateText(prompt,system) generateObject(prompt, system) getProviders() getModels(provider) getConfig() Example usage: The below code initializes the AI agent (add your API key from the provider) and creates a ped and a marker. when the player hits the marker, the ped says something funny. addEventHandler("onResourceStart", resourceRoot, function() AI.init({ api_key = "", provider = "groq", model = "llama3-8b-8192", temperature = 0.7, max_tokens = 150 }) createPed(0, 0, 0, 5) local marker = createMarker(0, 0, 2, "cylinder", 5, 10, 244, 23, 10, root) local function handleMarkerHit(hitElement) local elementType = getElementType(hitElement) if elementType ~= "player" then return end local playerName = getPlayerName(hitElement) outputDebugString("Player "..playerName.." hit marker") AI.generateText(playerName.." got close to you, say something funny, and out of pocket. Limit is 255 characters. Your name is Pedro. Don't use quotes.", "You are a random pedestrian living in San Andreas, grand theft auto.")( function(result, error) if error then outputDebugString("Error: " .. error) return end if (result:len() >= 254) then result = result:sub(1, 254) .. "..." return end outputChatBox("[Pedro]: "..result, hitElement, 255, 255, 255) end ) end addEventHandler("onMarkerHit", marker, handleMarkerHit) end )   Download:  https://community.multitheftauto.com/index.php?p=resources&s=details&id=18946 Roadmap: - Support conversation history - Support streaming -    Contributions are welcome!
    • Hey, another quick one for those who ask... I have added my FREE resources back to Payhip. If the Payhip gets good traffic I may consider using it for paid resources again for those who could only pay via Payhip. https://payhip.com/TMTMTL Thank you and happy MTA'ing! @TMTMTL

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